While I was working on this project, I was also building a light installation for a warehouse party I organized on Nov 23rd. It was also desigend as a suspended, animated light sculpture, but without moving parts. I was quite happy with the result, and it served us well for the whole night.
The structure is a hub-and-spoke shape with a central wooden ring cut on a CNC machine and ten 1-meter-long aluminum channels holding LED strips attached to it. The power supply and DMX pixel controller were attached to the ring and the whole thing was hung like a chandelier.
Here's a video of the lighting patterns in action during the party. Some of the patterns are audio reactive using audio spectrum information coming from the mixer. I used Madmapper for pixel mapping and basic visuals, as well as Max (via Syphon) for some custom noise-based patterns.
After building this piece and working through its practical considerations, I became interested in iterating on it further and making it more polished, both in terms of fabrication and lighting design. A few things I want to work on:
widening the central ring, creating an additional lighting structure in the center (perhaps not using LED strips, as a challenge to myself, since I've only used LED strips in this class so far)
interactive lighting patterns which allow viewers to see themselves affecting the piece, probably through camera or Kinect input